Cloak Sounds¶
There was only one global sound used to indicate a change of cloak state. Ares split this into two separate flags for cloaking and decloaking, and made both of them customizable for each TechnoType.
[AudioVisual]►DecloakSound=
(Sound)- The sound played when a unit or building decloaks. Defaults to
[AudioVisual]►CloakSound
.
TechnoTypes can override the global sounds. It does not matter whether the unit cloaks itself or whether it is cloaked by a Cloak Generator.
[TechnoType]►CloakSound=
(Sound)- The sound played when this object cloaks or submerges. Defaults to
[AudioVisual]►CloakSound
. [TechnoType]►DecloakSound=
(Sound)- The sound played when this object decloaks or emerges. Defaults to
[AudioVisual]►DecloakSound
.
New in version 0.5.