AlternateTheaterArt¶
The Navy Seal has AlternateArcticArt=yes
set, which causes the game to
use the image file seala.shp
on arctic maps, instead of
seal.shp
. This logic works for any InfantryType, however this
only works for the arctic theater and only for InfantryTypes
.
[TechnoType]â–ºAlternateTheaterArt=
(boolean)- Specifies whether or not this SHP-based unit can have alternate art depending
on the theater of the current map. For example, setting
Image=JUNK
andAlternateTheaterArt=yes
on a unit will make the unit loadartmd.ini
section[JUNKA]
on arctic,[JUNKD]
on desert, and so on according to theater. If any of those sections do not exist then the unit will fall back to[JUNK]
. So quite similar toAlternateArcticArt
, just automatic and smarter. Defaults to no.
Note
This only works for SHP-based units. Voxels do not use this system and
cannot have theater-specific art (you’d have to use
Prerequisite.RequiredTheaters
to achieve that).
New in version 0.2.