The Navy Seal has
AlternateArcticArt=yes set, which causes the game to
use the image file
seala.shp on arctic maps, instead of
seal.shp. This logic works for any InfantryType, however this
only works for the arctic theater and only for
- Specifies whether or not this SHP-based unit can have alternate art depending
on the theater of the current map. For example, setting
AlternateTheaterArt=yeson a unit will make the unit load
[JUNKD]on desert, and so on according to theater. If any of those sections do not exist then the unit will fall back to
[JUNK]. So quite similar to
AlternateArcticArt, just automatic and smarter. Defaults to no.
This only works for SHP-based units. Voxels do not use this system and
cannot have theater-specific art (you’d have to use
Prerequisite.RequiredTheaters to achieve that).
New in version 0.2.