Inefficient SortingΒΆ
The game function responsible for reordering all objects on the map for drawing was implemented inefficiently. It was bubbling up a single item per frame by comparing two values and swapping them if needed, then looking at the next pair, iterating all objects. During this process, for each comparison it recalculated the values it just used over and over again. The function was not reusing the values of the last comparison it just made, even though one of them would always be needed in the next comparison.
Ares replaces the function with a more complex algorithm that should run faster while also giving higher quality results.
New in version 0.D.