IsMagBeam Waves and Moving Targets¶
IsMagBeam=yes
waves would not disconnect from their target if it moved
out of weapon’s range of the firing unit. The unit would no longer fire, but the
beam would persist. If the wave dealt AmbientDamage
, this would still be
applied though.
Magnetron waves are now always disconnected in Ares if the target moves out of range.
New in version 0.B.
IsSonic Waves and Hardcoded Ranges¶
IsSonic=yes
waves were hardcoded to disappear if they were farther away
from their source than six diagonal cells, equaling a cell range of about 8.5.
If the weapon’s range was longer than that, the sonic waves would dissolve
before reaching their target.
In Ares this has been changed to use the weapon’s actual range.
New in version 0.B.
IsLaser and IsBigLaser on Lower Detail Levels¶
IsLaser
and IsBigLaser
waves were always invisible if the detail
level wasn’t set to high. This was unlike all other waves and was most likely a
leftover from Tiberian Sun, where these kinds of waves were used to give
lasers drawn by the actual laser line drawing mechanism a more detailed glow.
Laser waves will now always draw, because they are a standalone feature in Ares.
New in version 0.B.