“Special” Weapons now function in secondary slots¶
Units with weapons that use MindControl=yes
, Parasite=yes
or
Temporal=yes
require special treatment behind-the-scenes in order to
function. However, the original game only performed this treatment if those
units had such weapons as their Primary
weapon. The treatment would not
be applied for Secondary
weapons and thus result in crashes.
Ares performs the treatment for Secondary
weapons too.
Note
The ‘special treatment’ sets up the object wielding these weapons. However, the original code is not designed to handle an object having more than one weapon with ‘special’ functionality so it is not recommended to have multiple weapons with the same type of special functionality on a single object.
New in version 0.1.