Player @ X Support for Multiplayer Map EventsΒΆ

Map events have been expanded to support Player @ X numeric constants 4475 to 4482 for the multiplayer participants 1 to 8. If a constant does not resolve to a valid player (that is, the player slot is not empty and the player has not been defeated yet), the game will not crash any more like before. Instead, the event will just not fire.

Note

ScriptTypes, TeamTypes, and TriggerTypes still do not support ownership using Player @ X logic.

New in version 0.A.