Passengers and TurretCountΒΆ

If TurretCount is larger than zero, a transport vehicle would not eject the last passenger when deployed. Deploying the unit a second time ejected the remaining passenger. This affected VehicleTypes with charge turrets (IsChargeTurret=yes), units with Gattling weapon systems (IsGattling=yes) and IFVs (Gunner=yes).

Only Gunner=yes vehicles will keep the last passenger now. They handle passenger pips in a special way as the first pip is separated from the others, and it makes sense for them not to eject the passenger which is considered the “driver” and which also controls the weapon used by the transport vehicle.

New in version 0.3.