Custom PalettesΒΆ
The original game supports custom palettes on TechnoTypes using
Palette
(filename, excluding .pal extension) on the TechnoType‘s
entry in artmd.ini
. However, the game would crash (with the message “You
have violated the limit of having only one extra building Palette” in the
[non-existent] log file) if you used the Palette
flag more than once.
And, of course, the one extra palette was already in use on the Statue of
Liberty. Ares removes this limit and lets you use custom palettes on all
TechnoTypes to your heart’s content.
See Custom Animation and Projectile Palettes.
Note
It is not known why this apparently arbitrary limit on custom palettes was in place – it may have been there to mask a bug that we don’t yet know about.
Note
When using custom palettes, the modder must make a new palette for
each theater. Normally, each building or unit has an associated palette for
each theater it can be deployed into (e.g. unitsno.pal
,
unittem.pal
, etc). If the modder creates a new palette, say
“picasso.pal”, in order for that palette to be used in other theatres, the
modder must create “picassosno.pal”, “picassotem.pal”, etc as well.
New in version 0.1.