Nuke Flash¶
The WarheadType called NUKE has hardcoded behavior to create a
map wide flash when detonating. This effect has been made customizable, so it
can be enabled for other warheads, too, or disabled for NUKE.
Warning
Use this effect responsibly. Having overlapping effects does not work too well.
[Warhead]►NukeFlash.Duration=(integer - frames)- The number of frames the nuke flash fades in and stays fully active before it
fades out again. A value of 0 disables the effect. Defaults to
30 for
NUKE, to 0 otherwise.
New in version 0.E.