Lighting¶
The three major super weapons allow for a temporary change of lighting. You can change any of these values without having to change the others too. If you want to use the scenario’s respective default value, use -1 for ambient or colors.
[SuperWeapon]►Light.Enabled=(boolean)- Whether the lighting gets respected or not. Currently only the primary super weapons support lighting changes.
[SuperWeapon]►Light.Ambient=(integer)- The brightness of the environment. Too high values will cause a slow-down.
[SuperWeapon]►Light.Red=(integer)- The red component of the lighting.
[SuperWeapon]►Light.Green=(integer)- The green component of the lighting.
[SuperWeapon]►Light.Blue=(integer)- The blue component of the lighting.
New in version 0.2.