Animation/Sound¶
The default values depend on the super weapon’s actual Type.
[SuperWeapon]►SW.Animation=(animation)- The animation to display at the super weapon’s target cell.
[SuperWeapon]►SW.AnimationHeight=(integer)- How high above the target cell to display the animation.
[SuperWeapon]►SW.AnimationVisibility=(enumeration none|owner|allies|team|enemies|all)- Defines who will see this animation.
[SuperWeapon]►SW.Sound=(sound)- The sound to play at the super weapon’s target cell.
[SuperWeapon]►SW.ActivationSound=(sound)- The sound to play when a Nuke is fired or a deferrable super weapon like the Lightning Storm is activated. The sound is usually played at the target location.
New in version 0.1.