Spawners¶
Spawners have been enhanced to support cloak. A cloaking Destroyer or Aircraft
Carrier will not cause all its spawns to self-destruct any more. Spawners now
have rudimentary support for BalloonHover=yes
.
Flying Aircraft Carriers¶
Non-Missile spawns were always put on the ground for take-off, even if the carrier was in the air. This has been changed and spawns now start from the carrier.
Spawned units now return to BalloonHover=yes
spawners, instead of flying
off the map and potentially crashing the game. If the spawner unit is moving, it
is possible that the spawns lower on the wrong cell and then gain altitude
again.
For best effects, the FlightLevel
of spawns should be higher than the
FlightLevel
of the spawning unit. Otherwise the spawns would disappear
from mid-air when docking, or even try to lower down to the ground instead of
going up to the carrier.
Note
Please note that this logics still has some shortcomings and it has many opportunities for improvements. For example, move sounds do not work correctly once a spawn has launched once.
New in version 0.6.