Keep Alive¶
Originally, all Insignificant=no
and DontScore=no
buildings keep
players alive in Short Games, excluding fake vehicles like Slave Miners and
deployable tanks and artilleries, and only these, aside from vehicles in the
BaseUnit
list.
Using Ares you can customize this set by including insignificant buildings, fake as well as actual vehicles and even infantry or aircraft, or by removing certain buildings that should not keep players alive despite being significant.
As long as a player owns at least one object that keeps alive, a Short Game will not count as lost.
[TechnoType]►KeepAlive=
(boolean)Whether an object of this type will keep the owning player alive, independent of
DontScore=
andInsignificant=
. Defaults to yes forInsignificant=no
andDontScore=no
buildings, to no otherwise (including all units, infantry and aircraft).Note
No matter this setting, VehicleTypes contained in the
[General]►BaseUnit=
list will always keep the player alive during Short Games. This might change in the future.
New in version 3.0.