The animation displayed for a dying InfantryType when the warhead that killed them had InfDeath=5 used to be hard-coded to the second animation from the [Animations] list. You can now specify [AudioVisual]â–ºInfantryElectrocuted= instead.

[AudioVisual]â–ºInfantryElectrocuted= (animation)
If InfantryElectrocuted is not defined then the game will search for an animation named ELECTRO, before finally falling back to the second animation like before.

New in version 0.1.