“Special” Weapons now function in secondary slots

Units with weapons that use MindControl=yes, Parasite=yes or Temporal=yes require special treatment behind-the-scenes in order to function. However, the original game only performed this treatment if those units had such weapons as their Primary weapon. The treatment would not be applied for Secondary weapons and thus result in crashes. Ares performs the treatment for Secondary weapons too.


The ‘special treatment’ sets up the object wielding these weapons. However, the original code is not designed to handle an object having more than one weapon with ‘special’ functionality so it is not recommended to have multiple weapons with the same type of special functionality on a single object.

New in version 0.1.