Animation Damage Warheads¶
Animations may have appeared to deal damage randomly rather than based on the
warhead specified. In fact, animations were hard-coded to deal damage using the
warhead specified by [CombatDamage]►FlameDamage2, unless the animation ID
was [INVISO], in which case the warhead used
[CombatDamage]►C4Warhead. With Ares, the
[Animation]►Warhead flag will be adhered to, with the aforementioned
warheads used as the default if [Animation]►Warhead is not specified.
New in version 0.1.