Animation Damage Warheads

Animations may have appeared to deal damage randomly rather than based on the warhead specified. In fact, animations were hard-coded to deal damage using the warhead specified by [CombatDamage]►FlameDamage2, unless the animation ID was [INVISO], in which case the warhead used [CombatDamage]►C4Warhead. With Ares, the [Animation]►Warhead flag will be adhered to, with the aforementioned warheads used as the default if [Animation]►Warhead is not specified.

New in version 0.1.