Voxel Animation Damage Issues

Voxel Animation damage delivery had two bugs. Firstly, it passed its Damage data on the type directly, without making a copy first. The type data thus could change during the course of the game, and the type of Voxel Anim would do less and less damage over time. Secondly, the game could crash if the Voxel Animation had no Warhead defined.

Both issues have been fixed in Ares. If no warhead is set, the Voxel Animation will not deliver any damage.

New in version 0.E.