Ion Cannon Ripple Effect

[Warhead]►Ripple.Radius= (integer, scale unknown)

This generates a visual shockwave when the warhead detonates, identical to the one produced by Tiberian Sun‘s Ion Cannon. It is recommended that you don’t set Radius above 79. Note that this is a visual effect only.

Below are listed some results of modifying the tag values.

  • Ripple.Radius=1 - Forget it, nothing.
  • Ripple.Radius=5 - Target cell, only voxel rippling
  • Ripple.Radius=8 - Target cell, both voxel and SHP rippling.
  • Ripple.Radius=10 - 1 cell radius
  • Ripple.Radius=15 - 2 cell radius
  • Ripple.Radius=20 - 3 cell radius
  • Ripple.Radius=25 - 3 cell radius
  • Ripple.Radius=28 - 3 cell unit-rippling, 4 cell terrain rippling radius
  • Ripple.Radius=30 and onwards - 3 cell unit-rippling, 5 cell terrain-rippling radius

New in version 0.1.