; FinalAlert 2 support for Ares 3.0 functionality ; Courtesy of Starkku [ParamTypes] 49=Waypoint,17,2 50=Superweapon,39 ; Used for event #77, requires FA2Ext.dll 51=EVA Voice Index,0 52=Group Number,0 [EventsRA2] 62=Under EMP,0,0,0,0,Triggers when attached object is disabled by EMP.,0,1,62,1 63=Under EMP by House ...,0,2,0,0,Triggers when attached object is disabled by EMP by specified house.,0,1,63,1 64=EMP removed,0,0,0,0,Triggers when attached object's EMP is removed by negative duration EMP effect.,0,1,64,1 65=EMP removed by House ...,0,2,0,0,Triggers when attached object's EMP is removed by negative duration EMP effect by specified house.,0,1,65,1 66=Enemy in Spotlight currently,0,0,0,0,Triggers when an enemy unit is currently in the spotlight cast by the attached building.,0,1,66,1 67=Driver killed,0,0,0,0,Triggers when the driver of the attached object has been killed.,0,1,67,1 68=Driver killed by House ...,0,2,0,0,Triggers when the driver of the attached object has been killed by specified house.,0,1,68,1 69=Vehicle taken,0,0,0,0,Triggers when a driver or vehicle thief enters the attached object.,0,1,69,1 70=Vehicle taken by House ...,0,2,0,0,Triggers when a driver or vehicle thief of specified house enters the attached object.,0,1,70,1 71=Abducted,0,0,0,0,Triggers when the attached object is abducted.,0,1,71,1 72=Abducted by House ...,0,2,0,0,Triggers when specified house abducts the attached object.,0,1,72,1 73=Abducts something,0,0,0,0,Triggers when the attached object abducts something.,0,1,73,1 74=Abducts something of House ...,0,2,0,0,Triggers when the attached object abducts something of a specified house.,0,1,74,1 75=Superweapon activated ...,0,20,0,0,Triggers when the owning house fires the specified super weapon.,0,1,75,1 76=Superweapon deactivated ...,0,20,0,0,Triggers when the owning house deactivates the specified super weapon.,0,1,76,1 77=Superweapon activated near waypoint ...,49,50,0,0,Triggers when the specified super weapon is used near the waypoint.,0,1,77,1 78=TechType reverse-engineered ...,-2,46,0,0,Triggers while the owning house has access to reverse-engineered tech type.,0,1,78,1 79=Reverse-engineers anything,0,0,0,0,Triggers when the attached building successfully reverse-engineers any tech type.,0,1,79,1 80=Reverse-engineers TechType ...,-2,46,0,0,Triggers when the attached building successfully reverse-engineers specific tech type.,0,1,80,1 81=House owns TechType ...,48,46,0,0,Triggers while the owning house has at least this many of the specified tech type.,0,1,81,1 82=House doesn't own TechType ...,48,46,0,0,Triggers while the owning house has no more than this many of the specified tech type.,0,1,82,1 83=Attacked or destroyed by anything,0,0,0,0,Triggers when the attached object is attacked or destroyed by anything what-so-ever.,0,1,83,1 84=Attacked or destroyed by House ...,0,2,0,0,Triggers when the attached object is attacked or destroyed by specified house.,0,1,84,1 85=Destroyed by House ...,0,2,0,0,Triggers when attached object is destroyed by specified house.,0,1,85,1 86=TechType does not exist (no more than) ...,48,46,0,0,Triggers while there are no more than this many of the specified tech type on the map.,0,1,86,1 87=All KeepAlive objects destroyed ...,0,2,0,0,Triggers when the specified house has no more KeepAlive=yes objects.,0,1,87,1 88=All KeepAlive buildings destroyed ...,0,2,0,0,Triggers when the specified house has no more buildings with KeepAlive=yes.,0,1,88,1 [ActionsRA2] 146=Add auxiliary power for a House,-11,2,0,0,0,0,1,0,0,Adds an amount of auxiliary power for specified house. Amount can be negative.,0,1,146,1 147=Kill drivers of attached units,0,0,0,0,0,0,0,0,0,Kills the driver of all units that this trigger is attached to.,0,1,147,1 148=Set EVA voice index ...,0,51,0,0,0,0,0,0,0,Sets the EVA voice played based on EVA voice index. Use -1 to disable EVA voice.,0,1,148,1 149=Set Group ...,0,52,0,0,0,0,0,0,0,Sets group for the object that triggered this action (not same as attached objects).,0,1,149,1 ; Requires FA2Ext.dll [ScriptsRA2] 53=Gather at Enemy,6,0,0,Uses AISafeDistance + Number to find a spot close to enemy's base to gather close. 54=Gather at Base,6,0,0,Gathers outside own base perimeter at AISafeDistance (Ares: AIFriendlyDistance) + Number. 55=Iron Curtain,6,0,0,Calls (and waits if nearly ready) for House to deliver Iron Curtain of the specified group to Team. 65=Auxiliary Power,6,0,1,Permanently changes the power output of the house owning the team by the specified amount. Can be negative. 66=Kill Drivers,0,0,1,Kills all unprotected drivers of the units in this team and assigns them to the country called Special. 67=Take Vehicles,0,0,1,If possible, infantry in this team will be assigned the closest vehicle they can drive or hijack. 68=Convert Type,0,0,1,Changes all members of this team into their respective script conversion types. 69=Sonar Reveal,27,0,1,Disables the ability of all team members to cloak themselves for a number of frames. Use 0 to end the effect. 70=Disable Weapons,27,0,1,Disables the ability of all team members to fire for a number of frames. Use 0 to end the effect.